The ball always starts in corner A.
To start the ball traveling, it is hit with an imaginary cue (a stick
for hitting a pool ball) by clicking on the table.
The ball always travels at a 45° diagonal across the grid.
If the ball hits a side of the table, it bounces off at a 45°
angle and continues its travel.
If the ball hits a pocket, it stops.
Options
Change the position of the speed slider. Click on the pool table
to reset the table to start over. Click again to start the animation.
How does the speed change the animation?
Try the other options to the right of the pool table.
Set the speed to the fastest value and turn both the trace and the
grid features on. What do you notice about the path of the ball?